A.Fernandez wrote: > > Ok, maybe I have missed the point of this whole thing and shall be > *Obliterated* by flaming, Yeah, probably. :) > but I'd like to know how difficult it would be > to redesign the basic classes, skills, weaponry etcetera to make a mud > from circle mud that isn't fantasy based. classes: easy skills: fairly easy weaponry: easy etc: depends on what kind of base your going to ... I'm guessing Sci fi or military, which means guns and that means not much melee.. It might take quite a bit modifying to get a gun fight to be interesting and realistic. > That means not just setting up circlemud & adding / changing things, but > redesigning the whole thing. If you're going to redesign the whole thing, just get the TCP/IP stuff from a book in your local library and start from the ground up. That way you can make a buck or two when you finish :) > Of course I'm pretty new to C programming, so > don't know if it's worth the bother at all. It will definitely get you better at programming, so it's worth the bother in that respect. -Ser -- \ | / \ /---------------------\ / -- dkarnes@mystech.com -- -- Serapis, Imp of Dark Pawns -- -- knight.ufp.org 4000 -- -- Open for Beta testing -- / \---------------------/ \ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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