Could someone explain how strength affects the damage during combat? I've looked over the following table and haven't been able to figure out how this affects the damage done. What I have done is added 8 races to my Circle 3.0 b 11, each having +'s or -'s in certain areas. Giants get + number(0,5) on Str, and in testing it out the character is Massin/obliterating with a 3d5 and no +dam. He has 23 str. I would like characters to get + dam when fighting if they have a high str, such as 18 str = +1 dam, 21 str = +2 dam, and 24 str = +3dam, but it seems that he is getting much more than that. Do I need to modify the following table to get what I want accomplished? Thanks in advance! /* [ch] strength apply (all) */ const struct str_app_type str_app[] = { {-5, -4, 0, 0}, /* str = 0 */ {-5, -4, 3, 1}, /* str = 1 */ {-3, -2, 3, 2}, {-3, -1, 10, 3}, {-2, -1, 25, 4}, {-2, -1, 55, 5}, /* str = 5 */ {-1, 0, 80, 6}, {-1, 0, 90, 7}, {0, 0, 100, 8}, {0, 0, 100, 9}, {0, 0, 115, 10}, /* str = 10 */ {0, 0, 115, 11}, {0, 0, 140, 12}, {0, 0, 140, 13}, {0, 0, 170, 14}, {0, 0, 170, 15}, /* str = 15 */ {0, 1, 195, 16}, {1, 1, 220, 18}, /* str = 18 */ {1, 2, 255, 20}, {3, 7, 640, 40}, {3, 8, 700, 40}, /* str = 20 */ {4, 9, 810, 40}, {4, 10, 970, 40}, {5, 11, 1130, 40}, {6, 12, 1440, 40}, {7, 14, 1750, 40}, /* str = 25 */ {1, 3, 280, 22}, /* str = 18/0 - 18-50 */ {2, 3, 305, 24}, /* str = 18/51 - 18-75 */ {2, 4, 330, 26}, /* str = 18/76 - 18-90 */ {2, 5, 380, 28}, /* str = 18/91 - 18-99 */ {3, 6, 480, 30} /* str = 18/100 */ }; +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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