I have been playing around with the pusle settings in structs.h a bit and was wondering if their is any possible problems I need to watch out for. I have changed pulse_zone and pulse_mobile to 5 rel_secs and have experimented with other settings as well, I just did not test each setting too thoroughly. Can I get these settings out of balance and really screw things up? It seems to work now, but once I have players on who knows. (the last time I thought I had stuff working right before I opened, I wound up with a disaster) Anyways, if anyone knows of potential problems while tweaking these settings please let me know. CHuck btw: My main purpose to this is to make agg mobiles attack players more quickly upon contact. Is there any other ways of doing this (besides mprogs)? +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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