On Tue, 5 Nov 1996 linebacker@microlink.net wrote: > I have changed pulse_zone and pulse_mobile to 5 rel_secs > and have experimented with other settings as well, I just > did not test each setting too thoroughly. Can I get these > settings out of balance and really screw things up? I think PULSE_ZONE needs to be a factor of 60, so that the zone resets (which are in minutes) will have an accurate timer... > btw: My main purpose to this is to make agg mobiles attack > players more quickly upon contact. Is there any other ways > of doing this (besides mprogs)? I use this way to make my mob's qucker as well... I think my PULSE_MOBILE is something like 3, or maybe 4. I like 'em to do everything fast, not just attack... this lets them chase people down who try to run by using speedwalk or something. If aggressiveness is the only thing you want to be faster, you could make a pulse_aggressive and keep a linked list of agg mobs to cycle through every time, seperately from the normal mobile_avtivity(). -Sky +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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