Travis Oakley <irving@ntrnet.net> wrote: [Tue, 5 Nov 1996 07:08:37 -0500 (EST)] > i have a hard time believing this, since all you have to do for a morgue > is add the room and at most 3 lines of code > Hear hear!! > On Mon, 4 Nov 1996, BlackWind wrote: > > > I'm hardly a newbie, don't fuck around and start wise cracking your > > mouth at me, I've added plenty of things ON my own. The reason I ask > > for these things, is I've seen how they work, and cannot copy the format > > exactly, when I find something like this, I don't wanna waste my time > > and make one of my own, cause it's a royal pain in the ass, Am I right? > > Maybe if circlemud were in C++ I wouldn't mind as much, but C is too > > damn long, and too damn buggy. 1) The language you used hardly increases your credibility in my mind. 2) C is buggy? Hmm. Can't say much to that except you are in need of a clue. 3) Waste your time on mud coding? hmm. I guess another clue is in order, not to mention a realignment of your priorities.. You decided to put up a mud, and rather than complaining about having to code something simple, why not figure it out yourself, test it and sit back with the sense of accomplishment a good job well done gives.. 4) Royal Pain in the ...? Sounds to me like you should pack up your mud and maybe find something less stressful. > > > > So, do NOT tell me I am a newbie, and give me some half ass lecture > > about getting a programming book, If you think me ASKING for this help > > is annoying, then tell me so. But I thought that was what this mailing > > list was for.....Now, a DECENT reply to my question please, don't waste > > my time with this kind of crock of shit. 1) Programming Book -- Readers are leaders.. Maybe you want to stop following? 2) ASKING isn't annoying.. Your attitude, however, is annoying to me. 3) Here's a DECENT reply: obCIRCLE: To add a morgue: Create a room. Create a #define for the room's VNUM. (call it ROOM_MORGUE_VNUM) In make_corpse change the obj_to_room(corpse, ch->in_room) to: IF (IS_NPC) obj_to_room(corpse, ch->in_room); else obj_to_room(corpse, real_room(ROOM_MORGUE_VNUM); Now all you have to do is make a couple attendants to pick all the junk up when players don't bother to get their corpses' eq and to make things a bit more fun, players attempting to loot other people's corpses could trigger one of the attendants into action :-) --Mallory -- http://www.polarnet.com/Users/gbarnett/ -- telnet://mud.polarnet.com:4000 +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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