Very nicely written. And I thank Gary for trying to keep this mailing list on the mature side of things.
----------
From: Gary Barnett[SMTP:gbarnett@polarnet.com]
Sent: Tuesday, November 05, 1996 4:24 AM
To: circle@cspo.queensu.ca
Subject: Re[2]: [Circle] Newbie? Hardly.
Travis Oakley <irving@ntrnet.net> wrote: [Tue, 5 Nov 1996 07:08:37 -0500 (EST)]
> i have a hard time believing this, since all you have to do for a morgue
> is add the room and at most 3 lines of code
>
Hear hear!!
> On Mon, 4 Nov 1996, BlackWind wrote:
>
> > I'm hardly a newbie, don't fuck around and start wise cracking your
> > mouth at me, I've added plenty of things ON my own. The reason I ask
> > for these things, is I've seen how they work, and cannot copy the format
> > exactly, when I find something like this, I don't wanna waste my time
> > and make one of my own, cause it's a royal pain in the ass, Am I right?
> > Maybe if circlemud were in C++ I wouldn't mind as much, but C is too
> > damn long, and too damn buggy.
1) The language you used hardly increases your credibility in my mind.
2) C is buggy? Hmm. Can't say much to that except you are in need of a
clue.
3) Waste your time on mud coding? hmm. I guess another clue is in order,
not to mention a realignment of your priorities.. You decided to put up
a mud, and rather than complaining about having to code something simple,
why not figure it out yourself, test it and sit back with the sense of
accomplishment a good job well done gives..
4) Royal Pain in the ...? Sounds to me like you should pack up your mud
and maybe find something less stressful.
> >
> > So, do NOT tell me I am a newbie, and give me some half ass lecture
> > about getting a programming book, If you think me ASKING for this help
> > is annoying, then tell me so. But I thought that was what this mailing
> > list was for.....Now, a DECENT reply to my question please, don't waste
> > my time with this kind of crock of shit.
1) Programming Book -- Readers are leaders.. Maybe you want to stop
following?
2) ASKING isn't annoying.. Your attitude, however, is annoying to me.
3) Here's a DECENT reply:
obCIRCLE:
To add a morgue:
Create a room.
Create a #define for the room's VNUM. (call it ROOM_MORGUE_VNUM)
In make_corpse change the obj_to_room(corpse, ch->in_room) to:
IF (IS_NPC)
obj_to_room(corpse, ch->in_room);
else
obj_to_room(corpse, real_room(ROOM_MORGUE_VNUM);
Now all you have to do is make a couple attendants to pick all
the junk up when players don't bother to get their corpses' eq and
to make things a bit more fun, players attempting to loot other people's
corpses could trigger one of the attendants into action :-)
--Mallory
-- http://www.polarnet.com/Users/gbarnett/ -- telnet://mud.polarnet.com:4000
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