just said that it is only possible with artificial intelegence in order to have mobs interact with players. I don't agree, and would like to restart the thread by saying: no AI is needed, we got natural intelegence. I think that most things that are tipicaly done by NPCs (mobs) can be done by PCs. An example: shopkeeping is done by a mob. It is easy to change that so that the job is vacant and can be ocupied by some player. The player gets a percentage on seels/buys and maybe a fee every hour. Another one: a castle captain can offer equipment to those who defend the castle against some enemy. Or if you assist some kind of mob you get rewarded. And the most likely wanted by a mud admin: quests can be made just by giving a player some object that can only be traded with another object (owned by another player). The objects are usseless to the players originaly owning them, so the players have to search for the porpouse of such item, loking around for clues, asking, killing, stealing, etc, (the usual stuff). All of this can be implemented, some easely and some not so easely, and defenately get roleplaying in the mud. I'dd like to ear more examples like that. Jorge Guilherme +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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