> An example: shopkeeping is done by a mob. It is easy to change that so > that the job is vacant and can be ocupied by some player. The player gets > a percentage on seels/buys and maybe a fee every hour. We MUST be thinking on the same lines ;) > Another one: a castle captain can offer equipment to those who defend the > castle against some enemy. Or if you assist some kind of mob you get > rewarded. Great now you kinda just stole my next idea :P > And the most likely wanted by a mud admin: quests can be made just by > giving a player some object that can only be traded with another object > (owned by another player). The objects are usseless to the players > originaly owning them, so the players have to search for the porpouse of > such item, loking around for clues, asking, killing, stealing, etc, (the > usual stuff). I like the sound of that! Howabout for an example You give a player a piece of a sword ;) the sword is completely useless as a piece so if you want (oh did i mention the best sword on the mud ;>) the sword you have to find an armourer to fix. well it's magical so not just any armourer can fix. Great now the player has a problem. maybe you can tell him a name of the armorer or direction or not. Then the armourer needs some special items to fix the sword (not to mention the other half which could be in the hands of a newbie, dragon, wizard, in a lava lake :) tada instant quest for the ultimate masaqure weapon. Hey maybe he'll get his friends to help and when they find out his secert.... BABOOM conflict! > All of this can be implemented, some easely and some not so easely, and > defenately get roleplaying in the mud. > I'dd like to ear more examples like that. > > Jorge Guilherme ok here was my idea that i was going to share that was similar ot the captian guard and shopkeeper. You set up a recruiters office for the city/king's/town's whatever guard or maybe a trveling merchant about to embark and need mercenary's to protect him. Anyway the player would perform certain duties in the guard job and in return get some food, armour, pay and/or rent free. In return the player has to do a chore or task. Help a newbie, stand at a gate and keep out badies look for a thief (PC/NPC). player would be penelized or punished or made an outlaw for certain actions deemed unexceptable... i.e. while helping the newbie he got mad and killed him instead, WHOOPS, "it was an accident i sware!" say's the player. The guards grin as one states, "tell that to the worms after your buried." The next could be with the gate guarding where the player had to stay at the gate until another guard came and relievd him and if he left he would be charged with a fee or striped a rank. The thief hunting would be the best because if the player stuck it out and gained a certain rank he could take a set of guards out with him to get the thief. ;-> The mercenary bit is a little different but i am sure anyone could adapt the concept to make it fit. :) Christopher M. Ryan drizzt@visi.net http://www.visi.net/~drizzt/index.html http://www.visi.net/~drizzt/quake/index.html +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST