Guys- I have added flying to my mud now and everything went according to plan (eventually...but you know how that goes). Anyway, the spell has led to an admin question and a coding question. The admin question is this: To those of you who have imped flying, what do you do when a char's flying spell wears off when they are in a flying room? The way I plan to do it is is deal damage to the character if they are in a normal room (they can't fly indoors, but can anywhere else). But in a FLYING room, what do you do with them? You can't really say, "You fall on the ground" when there is no ground, and outright killing them seems a bit harsh. Anyway just curious. The coding question: Is there a function built in someplace that checks the duration left on spells? I know about the wear-off messages, but I'd like to send a message to char when time left on fly is 2, and 1, and then finally do the damage or whatever when it reaches 0. I imagine I could write something with a few str_cmp lines but I was just wondering if it already does this someplace because I can't seem to find anything. Thanks for your help, -Brian P.S.--> I will post my fly code to the list and the ftp site when it's done in case anyone wants it. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ Brian Guilbault - GMI Engineering Institute E-mail: guil9964@gmi.edu, dante@i-55.com WWW: http://apollo.gmi.edu/~guil9964 QuarantineMUD: Telnet to exit1.i-55.com 4000 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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