David J Kasprzyk wrote: > > I have recently added races to the 3.0 base using the races.doc as a > guide. I had used the OasisOLC patch before I added the races. Now > here's the question/problem. I would like to use the oasis oedit and > sedit to add the !human, !elf, etc flags to the objs and shops. I have > taken a quick look at the oasis code (very quick) and am assuming that > the oasis patch gets its flag information from other files before it > writes to the sorce files. Would it be easier to add the races code then > run the oasis patch to fix this or should I make the changes manually? > And if manually what files should I be looking at to make these changes? > I am learning my way around the circle source but could use a little > help finding the sections that I need to make the changes to. Thanks for > any help offered. > > -- > David J Kasprzyk > mailto:djk@telerama.lm.com re-define this in olc.h #define NUM_ITEM_FLAGS 23<-----change this number to the # of item_flags in structs.h +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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