I am wanting to create a desert environment that greatly increases the thirst of aplayer. I want each movement a player makes in this area to greatly reduce one's thirst. Currently I have ROOM_DESERT and also SECT_DESERT defined. Would the best place to do this be in act.movement.c? Also how would I go about reducing the thirst, I know I could GET_THIRST(ch) -= 1, but this is a little drastic for one movement, how could I go about reducing it by say 1/5 of one thirst point? Thanks, Chuck +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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