> Ok new problem...I have read all the faq's & readme's on the .06 version of
> the olc. I wiped my mud, unarchvied circle30bpl11 and put all the files in
> the src dir. Ran configure, ran make all. Everything worked 100% great.
> Ran the mud still no problems. The problem I am having is this. Every
> object or mob I edit is saved as vnum 0. I have tried "oedit <num>" it
> tells me i'm editing the right object but when i type osave it says saving
> vnum 0. It saves EVERYTHING to that vnum and i dont know why the oedit
> create creats the new vnum correctly so that works but oseting anything the
> changes are put into obj vnum 0. What can I do?
I remember that problem. I believe that was fixed with the file
obuild.06.bugfix wasnt it? I could be wrong but try lookat the
ftp.circlemud.org or ftp.clark.net/pub/samedi/ for the the bugfix file.
It's just a few extra lines that need to be included.
Monroe - Eternal
._ o
/ //\. Michael A. Clubine (maclubin@syr.edu)
' \>> | E t e r n a l (smith.syr.edu 4000)
\\ ' http://borogove.syr.edu/
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