> Ok new problem...I have read all the faq's & readme's on the .06 version of > the olc. I wiped my mud, unarchvied circle30bpl11 and put all the files in > the src dir. Ran configure, ran make all. Everything worked 100% great. > Ran the mud still no problems. The problem I am having is this. Every > object or mob I edit is saved as vnum 0. I have tried "oedit <num>" it > tells me i'm editing the right object but when i type osave it says saving > vnum 0. It saves EVERYTHING to that vnum and i dont know why the oedit > create creats the new vnum correctly so that works but oseting anything the > changes are put into obj vnum 0. What can I do? I remember that problem. I believe that was fixed with the file obuild.06.bugfix wasnt it? I could be wrong but try lookat the ftp.circlemud.org or ftp.clark.net/pub/samedi/ for the the bugfix file. It's just a few extra lines that need to be included. Monroe - Eternal ._ o / //\. Michael A. Clubine (maclubin@syr.edu) ' \>> | E t e r n a l (smith.syr.edu 4000) \\ ' http://borogove.syr.edu/ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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