Well, the rooms would have to move... cus I kinda wanted to see something where you could enter a multiple room ship and the whole thing could move about, but to the person in the room the ship enters, it appears as an object... Do you understand what I'm saying? You like, see the ship as an object, and you can "enter" it, and move around within it... like an object that moves, and it has rooms in it. Is this too complex to even think about trying? At 11:14 PM 11/8/96 -0800, you wrote: >On Fri, 8 Nov 1996, Nick B wrote: > >> Hey gang, how is it going? Does anyone have a ship system yet? You know, >> the type where people can get in and the "rooms move", literally? Just curious. > >Well.. the rooms don't really have to literally move to different zones or >whatever.. you simply have to change the exits based on a clock tic (or >whatever unit of time.) It may be easier to solve your problem if you >think of it in that way. > > -Jason > >---- >Jason Lenny -- Lucid InCommand Interactive >HTML Programmer/Designer http://www.in-command.com >NT/95/Unix Networking > >+-----------------------------------------------------------+ >| Ensure that you have read the CircleMUD Mailing List FAQ: | >| http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | >+-----------------------------------------------------------+ > > Nick B nick@connecti.com +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST