> Well, the rooms would have to move... cus I kinda wanted to see something > where you could enter a multiple room ship and the whole thing could move > about, but to the person in the room the ship enters, it appears as an > object... Do you understand what I'm saying? You like, see the ship as an > object, and you can "enter" it, and move around within it... like an object > that moves, and it has rooms in it. Is this too complex to even think about > trying? > > Nick B > > nick@connecti.com Well let me just give you a run down of how to go about doing (or how i would do it). 1.) Create a zone called ship (or whatever you want.) 2.) Create an object (ship for example) and associate a special proc that lets you type enter or what not. 3.) have it so that when the player types enter it will display a message and then put them in whatever room you want. 4.) make it so that in one of the rooms that the player can type exit and walla you put the player in whatever room the object is in. you maight want to do some checking first though for whatever reasons. you don't want a player to end up in the middle of the ocean with no raft ;) Have fun! Christopher M. Ryan drizzt@visi.net http://www.visi.net/~drizzt/index.html http://www.visi.net/~drizzt/quake/index.html +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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