> Well, the rooms would have to move... cus I kinda wanted to see something > where you could enter a multiple room ship and the whole thing could move > about, but to the person in the room the ship enters, it appears as an > object... Do you understand what I'm saying? You like, see the ship as an > object, and you can "enter" it, and move around within it... like an object > that moves, and it has rooms in it. Is this too complex to even think about > trying? What I use in our intricate ship system is spec_procs and tics based on weather. The ship is a coupld of rooms in a zone that at certain times "land" in different areas or docks. You can ask the first mate where you are when you land and you can depart at that location if you like. you can also move around the ship freely. (I am thinking of putting in random events as well i.e. giant squid attacks, pirate attacks, rough weather, etc etc). The jist of how I did it. 1) create the rooms for the ship 2) create the dock rooms 3) create spec procs for a ship object (I used a mob instead) 4) create the timer functions in weather.c and add them into the timer it works pretty well. -Peace Argus http://www.argy.com/eclipse/ telnet: eclipse.argy.com 7777 -- Unsolicited commercial email will be proofread and sent back to its source, along with a bill for $150 U.S. The act of mailing such messages to my account indicates acceptance of these terms. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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