> Ok new problem...I have read all the faq's & readme's on the .06 version of > the olc. I wiped my mud, unarchvied circle30bpl11 and put all the files in > the src dir. Ran configure, ran make all. Everything worked 100% great. > Ran the mud still no problems. The problem I am having is this. Every > object or mob I edit is saved as vnum 0. I have tried "oedit <num>" it > tells me i'm editing the right object but when i type osave it says saving > vnum 0. It saves EVERYTHING to that vnum and i dont know why the oedit > create creats the new vnum correctly so that works but oseting anything the > changes are put into obj vnum 0. What can I do? Maybe I missed something, but you're not talking the stock OLC, the one where in the code it says 'Please, for the love of God, don't use this yet!', right? If not, which OLC prog? +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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