Hey, i have recently added races to my mud, and i am toying with an idea: currently spells are given to pcs based on class. what would be ideal, is to also have spells given to races. so, a HUMAN MAGE and a OGRE MAGE would have the same MAGE class spells, but the ogre might have a couple of extra spells given only to ogres... the way im thinking of doing it would be to duplicate the whole do_cast function, but that might be a little big... i am wondering if i can just add another pointer in do_cast to a new array like the one in class.c that defines spell levels. if i just make a new array, SPELL_RACE_LEVEL or something like that, is it possible? this would also be easier as i wouldnt need to add a new command instead of cast etc. just a thought. Nic Suzor +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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