I seem to be having a problem..... I added allthe races to my MUD, and coded the set command so implementors can set races ...but it seems to be screwed up. when I type set <player> race <race> it gives me a totaly different race. Now even if I type set <player> race lala or something stupid like that, it still will set a race..I dont know whats wrong heres what I type to set races: case 49: if((i = parse_race(*val_arg)) == RACE_UNDEFINED) { send_to_char("That is not a Race.\r\n",ch); return; } GET_RACE(vict) = i; break; I dunno...If someone can give me some insight...please do Oh..and if your wondering...yes I set the i to =0 in the beginning, so thats not the prob..it even messes up on first set command. Thanks, -VOLAR- +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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