the problem you are having is that the set command actually only reads the
first letter of the race/class name, so the letter that they select on the
menu is the letter used to set.....so for me I have Ha[L]fling
Half-[E]lf
Half-[O]rc
[H]uman
so to change someone to a Halfling from human, I try SET DAMION RACE L
and it will change the player Damion to a Halfling....took me a while to
figure this out...but it works.
Shawn A. Daniel
Damion Thaed - DungeonMUD
----------
> From: Dan Johnson <danpatti@dreamscape.com>
> To: circle@cspo.queensu.ca
> Subject: [Circle] [circle][code]SET Command
> Date: Tuesday, November 12, 1996 10:56
>
> I seem to be having a problem.....
> I added allthe races to my MUD, and coded the set command
> so implementors can set races ...but it seems to be screwed up.
> when I type set <player> race <race> it gives me a totaly different
> race. Now even if I type set <player> race lala or something stupid
> like that, it still will set a race..I dont know whats wrong heres what
> I type to set races:
> case 49:
> if((i = parse_race(*val_arg)) == RACE_UNDEFINED) {
> send_to_char("That is not a Race.\r\n",ch);
> return;
> }
> GET_RACE(vict) = i;
> break;
> I dunno...If someone can give me some insight...please do
> Oh..and if your wondering...yes I set the i to =0 in the beginning,
> so thats not the prob..it even messes up on first set command.
>
> Thanks,
> -VOLAR-
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