hello, Apologizes if this has been asked before, but I am a recent subscribee to this list. Well, I am attempting to add another wear field for equipment, a second slot for a wieldded weapon (WEAR_WIELD2 defined as type 18 in structs.h in my case) I haven't been able to get everything to function correctly all at the same time. i.e., I have either been unable to hold an item along with the two weapons (something I plan to disallow in the future, but for now it's not a problem), unable to wield when holding an item, having the 2nd wielded weapon being treated as a held item. I even got a "Memory fault" in the middle of a fight, causing a crash. So to sum that up, fixing one symtom creates another. I haven't even begun to think out the mods to fight.c to get the combat sequence to acknowledge the 2nd weapon...but any suggestions there would still be welcome. :) Thank you... -- -axl @)-->--- "Beneath the stain of time, the feeling disappears. tarc@jammin.net You are someone else. I am still right here." - NIN axl@mindwarp.plymouth.edu +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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