On Wed, 13 Nov 1996 grond@grotl.com wrote: > We are attempting to allow the players to do some house cleaning > (necessary since we equipped or corpses with disease now), and am trying > to imp a sacrifice command. > > Problem I'm having is having the system identify a corpse as a corpse. > We've tried to get it with the command: [SNIP] Well, quoting some Circlecode (tm:) from fight.c : GET_OBJ_TYPE(corpse) = ITEM_CONTAINER; GET_OBJ_WEAR(corpse) = ITEM_WEAR_TAKE; GET_OBJ_EXTRA(corpse) = ITEM_NODONATE; GET_OBJ_VAL(corpse, 0) = 0; /* You can't store stuff in a corpse */ GET_OBJ_VAL(corpse, 2) = IS_NPC(ch) ? -1 : GET_IDNUM(ch); GET_OBJ_VAL(corpse, 3) = 1; /* corpse identifier */ This comes from make_corpse(). So, in general if: if (GET_OBJ_TYPE(obj) == ITEM_CONTAINER && GET_OBJ_VAL(obj, 3) == 1) then you have a corpse... this needs that obj is a pointer to a 'filled' struct of the type obj_data, but that should be normal knowledge :) Hope this is of some use though I think I'm a little late with this reply, Con d. -- Rasmus Rønlev DOEK'94 WWW: http://www.econ.cbs.dk/people/raro94ab Student instructor MUD: exiled.mud.circlemud.org 5000 199.199.16.100 5000 Student, B.Sc in Computer Science and Business Administration. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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