---------- From: Haddixx[SMTP:haddixx@megamed.com] I was just looking through the drink container code and I noticed that when a player drinks from a poisoned drink container it empties the container, makes it unpoisoned and then it calls name_from_drinkcon to remove the first keyword from the object. Does anyone know why it does that? It seems a little weird to me. I can understand removing the poison flag and emptying the object but why remove a keyword from the object? ----------------------------- I noticed that too.. basically, i think the reason for that was to remove a keyword like "beer", or whatever drink was in the container. Once emptied, there is no more beer in the container so it tries to remove the keyword. As we're now working on our world desc's/setting, etc i haven't done much w/ it or even looked at it much. I'm sure if there's some other reason someone will post it.. in the meantime either change it to your preference or remember when you create a drink container to have the first keyword be "beer", "water", whatever..or even double up your first keyword if it's to be a generic container (ie, one that is empty when purchased/loaded).... Kyle kcshaw@iscope.com +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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