> > I don't think you can compare Duris to a new mud that may have 1 or 2 > intermediate coders. Don't let this guy scare you :) And once you know > what you're doing with the code, you can always optimize for memory, such > as switching idle zones out of memory (you can get HUGE savings this way, > especially when starting a new mud with a small player base). > > Sam > > p.s. You guys on Duris wouldn't happen to be employees of Microsoft, would > you? ;) > > It would be nice to swap out idle zones, but with 150 on a slow night, there just isnt enough idled to bother with. And no, Microsofts method of solving tough problems is to use visual products, which is why there drivers occupy 3-4 pages. Our staff switches to assembly :) +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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