We use a new item type, ITEM_TELEPORT. value[0] is the command to activate, such as touch, rub, enter, etc. Interpreter.h should have the numerical values of all your commands. value[1] is the rooms vnum you're sent off to. A simple spec_proc can handle the rest of the details for you... On Sat, 16 Nov 1996, Brian Williams - Nashak wrote: > hrm, I want to add portals.. <not the spell> that load in certain rooms.. > i.e. have a portal in 1204 that goes to 3001 or something, so you "enter > portal" and it puts in in room 3001.. I want them to stay there > permanently too, so I can like.. have special places that you can only get > there by portals.. etc.. any tips on how to do this, or has anyone done it > already? > > XXXXXXXXXXXXX //////////// > //XXXXXXXXXXX\\ //////////// > ////XXXXXXXXX\\\\ //////////// > //////XXXXXXX\\\\\\ //////////// > ////////XXXXX\\\\\\\\ //////////// > //////////XXX\\\\\\\\\\ //////////// > //////////// \\\\\\\\\\\\ //////////// > //////////// \\\\\\\\\\XXX////////// Brian Williams > //////////// \\\\\\\\XXXXX/////ashak bmw@efn.org > //////////// \\\\\\XXXXXXX////// mud.penguin.net 4000 > //////////// \\\\XXXXXXXXX//// > //////////// \\XXXXXXXXXXX// > //////////// XXXXXXXXXXXXX > > > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ > +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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