> fight.c: In function `damage': > fight.c:764: too many arguments to function `die' > > Here is the snippet of code that it says as the error: > > } > /* Cant determine GET_GOLD on corpse, so do now and store */ > sprintf(local_buf,"%ld", (long)local_gold); > } > > die(victim,ch); > Well the code is mine. However the line: die(victim, ch); is not part of the patch. That line is already there in the stock code. That is also its correct syntax. Here is its definition: void die(struct char_data * ch, struct char_data *killer) { It takes two arguments. Id suggest looking for all instances for die() in fight.c and seeing of you havent added some extra character, variable, punctuation, or whatever to a call to die. ******************************************************************* * Ron Hensley ron@dmv.com * * Systems Administrator http://www.dmv.com/~ron * * PGP Key at WWW Page * * DelMarVa OnLine 749-7898 Ext. 403 * ******************************************************************* +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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