I got a snippet of code for a coke machine and was just messing around with it. How do you tell the code which object number it's for? Hears the code, and I have 1200 as the coke dispenser and 1201 as the coke can.. CODE: by: Sliver -- SPECIAL(pop_dispenser) { struct obj_data *obj = me, *drink; int give_coke = 1206; /* Vnum of the can of coke */ if (CMD_IS("list")) { send_to_char("To buy a coke, type 'buy coke'.\r\n", ch); return (TRUE); } else if (CMD_IS("buy")) { if (GET_GOLD(ch) < 25) { send_to_char("You don't have enough gold!\r\n", ch); return (TRUE); } else { drink = read_object(give_coke, VIRTUAL); obj_to_char(drink, ch); send_to_char("You insert your money into the machine\r\n",ch); GET_GOLD(ch) -= 25; /* coke costs 25 gold */ act("$n gets a pop can from $p.", FALSE, ch, obj, 0, TO_ROOM); send_to_char("You get a pop can from the machine.\r\n",ch); } return 1; } return 0; } -- Thanks +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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