I got a snippet of code for a coke machine and was just messing around with
it. How do you tell the code which object number it's for? Hears the code,
and I have 1200 as the coke dispenser and 1201 as the coke can..
CODE: by: Sliver
--
SPECIAL(pop_dispenser)
{
struct obj_data *obj = me, *drink;
int give_coke = 1206; /* Vnum of the can of coke */
if (CMD_IS("list"))
{
send_to_char("To buy a coke, type 'buy coke'.\r\n", ch);
return (TRUE);
}
else if (CMD_IS("buy")) {
if (GET_GOLD(ch) < 25) {
send_to_char("You don't have enough gold!\r\n", ch);
return (TRUE);
} else {
drink = read_object(give_coke, VIRTUAL);
obj_to_char(drink, ch);
send_to_char("You insert your money into the machine\r\n",ch);
GET_GOLD(ch) -= 25; /* coke costs 25 gold */
act("$n gets a pop can from $p.", FALSE, ch, obj, 0, TO_ROOM);
send_to_char("You get a pop can from the machine.\r\n",ch);
}
return 1;
}
return 0;
}
--
Thanks
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