Brad Freshour wrote: > > I got a snippet of code for a coke machine and was just messing around with > it. How do you tell the code which object number it's for? Hears the code, > and I have 1200 as the coke dispenser and 1201 as the coke can.. > > CODE: by: Sliver > -- > SPECIAL(pop_dispenser) > { > struct obj_data *obj = me, *drink; > int give_coke = 1206; /* Vnum of the can of coke */ change the 1206 in the line above to be 1201 In spec_assign.c, add ASSIGNOBJ(pop_dispenser, 1200); down next to the other ASSIGNOBJ statements. -- \ | / \ /---------------------\ / -- dkarnes@mystech.com -- / \---------------------/ \ / | \ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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