> > another question I have is we have rooms set up as NOMOUNT... how (and where) > do I place the code to keep a player and MOB from moveing into this room if > they are RIDING? I tried adding it in act.movement.c but to no avail... > > any help? > > /* check for rooms that do not allow a mounted char to enter or be in */ if ((SECT(ch->in_room) == SECT_NOMOUNT) || (SECT(EXIT(ch, dir)->to_room) == SECT_NOMOUNT)) { if (IS_MOUNTED(ch)) { send_to_char("You must dismount before going there.\r\n", ch); return 0; } } Assuming you have IS_MOUNTED(ch) and SECT_NOMOUNT defined, or someting similar, ofcourse. Note: I do not have mounts myself (yet), but this shoul work in theory. -- -axl @)-->-- "Beneath the stain of time, the feeling disappears. axl@mindwarp You are someone else. I am still right here." - NIN +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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