>
> another question I have is we have rooms set up as NOMOUNT... how (and where)
> do I place the code to keep a player and MOB from moveing into this room if
> they are RIDING? I tried adding it in act.movement.c but to no avail...
>
> any help?
>
>
/* check for rooms that do not allow a mounted char to enter or be in */
if ((SECT(ch->in_room) == SECT_NOMOUNT) ||
(SECT(EXIT(ch, dir)->to_room) == SECT_NOMOUNT)) {
if (IS_MOUNTED(ch)) {
send_to_char("You must dismount before going there.\r\n", ch);
return 0;
}
}
Assuming you have IS_MOUNTED(ch) and SECT_NOMOUNT defined, or
someting similar, ofcourse.
Note: I do not have mounts myself (yet), but this shoul work
in theory.
--
-axl @)-->-- "Beneath the stain of time, the feeling disappears.
axl@mindwarp You are someone else. I am still right here." - NIN
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