On Tue, 19 Nov 1996, Terry Valladon wrote: >another question I have is we have rooms set up as NOMOUNT... how (and where) >do I place the code to keep a player and MOB from moveing into this room if >they are RIDING? I tried adding it in act.movement.c but to no avail... At the risk of repeating one of the 37-odd messages I haven't read yet... Put a check in the act.movement.c, do_simple_move if (MOUNT(ch)) if (ROOM_FLAGGED(world[ch->in_room].dir_option[dir]->to_room, ROOM_INDOORS)) { send_to_char("Your mount refuses to go that way.\r\n", ch); return 0; } or ROOM_NOMOUNT... -- George Greer Student Systems Co-Administrator of Dragon greerga@muohio.edu http://www.ham.muohio.edu/~greerga -- Genius may have its limitations, but stupidity is not thus handicapped. -- Elbert Hubbard +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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