The exp system set up on the MOBs is set to give people less experience if their level is higher than the MOB, and more if they are lower....in addition, there is a restricting statement in the MUD that only allows a MAX of 100,000 exp to be rewarded on a single kill. <--------------------------------------------------------------------------- -------------------------------> | Shawn A. Daniel | | Damion Thaed | |Co-Implementor of CyberMUD, Modesto's first WWIV BBS MUD, dial up | <--------------------------------------------------------------------------- -------------------------------> ---------- > From: Dan Johnson <danpatti@dreamscape.com> > To: circle@cspo.queensu.ca > Subject: [Circle] [circle][code]exp.... > Date: Wednesday, November 20, 1996 07:13 > > I seem to be having a problem with exp...All the mobs are only giving > a fraction of what the exp should be... > > If one of my builders set a mob through oasisolc to be at say... > 500,000exp when you kill it it only gives you 100,000 > If they have something set at 100 exp it will give you say...33 exp... > Very strange...This hold tru for the existing mobs that were on the > MUD. Fido for example only gives a fraction of EXP he is supposed to... > > Any help on this little problem would be appreciative... > > Dan Johnson > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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