On Wed, 20 Nov 1996, Bruce, Ray, Phil wrote: > What is a MOB PROG? I haven't learned that yet, and I was ready to install > a patch for mobprog without knowing what it is... I just want to ask first, > so that I can spare all the work if I dont want it. Get the oldest version of MObProgs, which has the documentation, it is a code that lets you program MOBs easier than Spec_procs, right into the mob file, I still haven't used the thing, but I have it installed, I may implement it into Oasis as soon as I figure an interface for it... BTW, MobProgs are, as far as I have read in this list, pure CPU hogs, so try to keep out of them when you can use spec_procs instead... Something else, has anyone coded mobprog into Oasis? Is it a good idea? What should be better, a menued interface or a plain text editor for it? Something else, can someone please send me an example of a working MobProg to better understand the documentation, I find it lacking in examples... Lastly, can the guy that posted the Eliza code contact me? I tried reaching him in his own MUD but I believe hour timezones are very different (more like the working hours..:). I have two or three doubts and maybe he could help me out..:) > Another question... Does the TRAIN code work properly? RIght out of the FTP? It doesn't, it doesn't require that much tweaking, but I suggest doing some strong sanity checks, it coredumps the mud if at startup it cannot find the rooms designed... > And Has anyone installed ANY of the ARENA codes with success? Please let me > know which ones! Thanks I tried LostLands almost a year ago (before wetting my hands into C) and could get it to work halfway, I tried Battlefield last week and got stuck in the part where players get transferred to the arena, for some reason the mud didn't recognize the rooms (actually I couldn't make the server run until I commented out the check for vnums vs. rnums, which crashed the mud, anyone has found a fix for it?) Also, can I have both LostLands code and Battlefield code installed at the same time? I was thinking there shouldn't be any problems but I am not sure of this (I haven't checked LostLands' code for a while). BTW, LostLands arena is kind of spiffier, with more features. Battlefields is more compact and more customizable, as well as easier to implement (LostLands took me almost a week to quasi-implement, Battlefields was working in an afternoon, except for the room transferring bug). Luck Myth --------------------------------------------------------------------------- Eduardo Gutierrez de Oliveira eduo@sparc.ciateq.conacyt.mx Administrador de Internet Internet Administrator Proveedor de Servicio Internet CIATEQ, A.C. Internet Service Provider Centro de Investigacion y Asistencia Tecnica del Estado de Queretaro, A.C. http://sparc.ciateq.conacyt.mx/ --------------------------------------------------------------------------- +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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