i have been tinkering with making it so that if a char looks at an imp they go blind. my first attempt was to just set the affect bit and manually make them blind. this had serious drawbacks. i couldnt unblind them. the unblind spell didnt work. no prob..find how the blind spell is set up, and cast it manually everytime somebody looks at the imp. only they get a saving throw. i cant find how to invoke the spell, not provide a saving throw and still be able to unblind them short of setting their saving throws to 21 prior to the spell and setting them back to the original after the spell has been cast. does anybody have any pointers on this? additionally, i have noticed that the stat command lists everybody's saving throws as 0/0/0/0/0. is this just my mud or are there others? i have looked at the do_stat func, and it apprears to call the macros correctly. admittedly, i only looked at it briefly. is anybody else has this prob, i should have an answer and a fix to it shortly. phreow...debugging sucks! oww my achin head. invincibill +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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