> Ok, I'm adding spells to my mud, and the code will probably work, but > what are these numbers for in spell_parser.c? The 30, 5, 4 don't make any > sense to me. > > spello(SPELL_CREATE_FOOD, 30, 5, 4, POS_STANDING, > TAR_IGNORE, FALSE, MAG_CREATIONS); Just some random numbers. Feel free to replace them with whatever you want. (: +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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