I have a spec proc that simply loads and object at a certain time and unloads at a certain time aloong with a few messages sent to the room. My problem is that when it is the corrent time for something to happen, it will only work if a player types a command in that room. I have played around with the if(cmd) if(!cmd) checks I saw in other spec_procs but I cannot get this to work in any form.. I will post the code if necessary. Thanks for any help, Chuck +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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