Gary Barnett wrote: >Been thinking about making more of the functions of the mud 'see' this >flag.. Maybe not make people hungry/thirst, et al.. The obvious >problem is cheating.. I don't think that's a good idea, but it'd be cool if the player didn't *see* fifty hunger/thirst/weather messages when he came back to the keyboard. Just a thought. >Another thought.. Make significant actions auto-remove the flag.. >Like talking, etc. Lots of people forget to toggle it off when they >return. Just make all user input toggle it off (in nanny()). By definition, if the player is typing stuff in, he can't be AFK. :) +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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