At 02:45 PM 12/10/96 -0500, you wrote: > >I ran across this bit of commented code in act.movement.c, in has_boat().. > > /* > if (ROOM_IDENTITY(ch->in_room) == DEAD_SEA) > return 1; > */ > >Does anyone know what it was? At a guess it would be something to >identify water a that you'd float in, but that doesn't explain the >ROOM_IDENTITY macro... > It looks like personal code, I have never seen this. It may be 2.2 code, I have never looked at this code before. Where did you see this? Chuck +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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