Re: Old stuff maybe?

From: Daniel W. Burke (dwb@ix.netcom.com)
Date: 12/10/96


On Tue, 10 Dec 1996, Chuck Carson wrote:

> At 02:45 PM 12/10/96 -0500, you wrote:
> >I ran across this bit of commented code in act.movement.c, in has_boat()..
> >   /*
> >    if (ROOM_IDENTITY(ch->in_room) == DEAD_SEA)
> >    return 1;
> >    */
> >Does anyone know what it was?  At a guess it would be something to 
> >identify water a that you'd float in, but that doesn't explain the 
> >ROOM_IDENTITY macro...
> >
> It looks like personal code, I have never seen this. It may be 2.2 code,
> I have never looked at this code before. Where did you see this?

this was in my mud code silly :P
It's in circle 3.0 as of at least bpl10..
I never upgraded to 11, decided to skip a beta and wait for 12....
Just thought I'd see if anyone happened to know why it was ever there.. I 
hate not knowing something :P


Brazil

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