On Tue, 10 Dec 1996, Chuck Carson wrote: > At 02:45 PM 12/10/96 -0500, you wrote: > >I ran across this bit of commented code in act.movement.c, in has_boat().. > > /* > > if (ROOM_IDENTITY(ch->in_room) == DEAD_SEA) > > return 1; > > */ > >Does anyone know what it was? At a guess it would be something to > >identify water a that you'd float in, but that doesn't explain the > >ROOM_IDENTITY macro... > > > It looks like personal code, I have never seen this. It may be 2.2 code, > I have never looked at this code before. Where did you see this? this was in my mud code silly :P It's in circle 3.0 as of at least bpl10.. I never upgraded to 11, decided to skip a beta and wait for 12.... Just thought I'd see if anyone happened to know why it was ever there.. I hate not knowing something :P Brazil +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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