Re: Old stuff maybe?

From: Ghost Shaidan (ghost@ao.net)
Date: 12/10/96


FYI we are using stock bpl 11, and i have overseen ALL the patches into
it. and we have never added anything like this and we have it too...
*8)
sorry to spam y'all with my .02$ but it wasnt something he imagined or
added.

Ghost Shaidan

On Tue, 10 Dec 1996, Daniel W. Burke wrote:

> 
> On Tue, 10 Dec 1996, Chuck Carson wrote:
> 
> > At 02:45 PM 12/10/96 -0500, you wrote:
> > >I ran across this bit of commented code in act.movement.c, in has_boat()..
> > >   /*
> > >    if (ROOM_IDENTITY(ch->in_room) == DEAD_SEA)
> > >    return 1;
> > >    */
> > >Does anyone know what it was?  At a guess it would be something to 
> > >identify water a that you'd float in, but that doesn't explain the 
> > >ROOM_IDENTITY macro...
> > >
> > It looks like personal code, I have never seen this. It may be 2.2 code,
> > I have never looked at this code before. Where did you see this?
> 
> this was in my mud code silly :P
> It's in circle 3.0 as of at least bpl10..
> I never upgraded to 11, decided to skip a beta and wait for 12....
> Just thought I'd see if anyone happened to know why it was ever there.. I 
> hate not knowing something :P
> 
> 
> Brazil
> 
> +-----------------------------------------------------------+
> | Ensure that you have read the CircleMUD Mailing List FAQ: |
> |   http://cspo.queensu.ca/~fletcher/Circle/list_faq.html   |
> +-----------------------------------------------------------+
> 

+-----------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
|   http://cspo.queensu.ca/~fletcher/Circle/list_faq.html   |
+-----------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/18/00 PST