FYI we are using stock bpl 11, and i have overseen ALL the patches into it. and we have never added anything like this and we have it too... *8) sorry to spam y'all with my .02$ but it wasnt something he imagined or added. Ghost Shaidan On Tue, 10 Dec 1996, Daniel W. Burke wrote: > > On Tue, 10 Dec 1996, Chuck Carson wrote: > > > At 02:45 PM 12/10/96 -0500, you wrote: > > >I ran across this bit of commented code in act.movement.c, in has_boat().. > > > /* > > > if (ROOM_IDENTITY(ch->in_room) == DEAD_SEA) > > > return 1; > > > */ > > >Does anyone know what it was? At a guess it would be something to > > >identify water a that you'd float in, but that doesn't explain the > > >ROOM_IDENTITY macro... > > > > > It looks like personal code, I have never seen this. It may be 2.2 code, > > I have never looked at this code before. Where did you see this? > > this was in my mud code silly :P > It's in circle 3.0 as of at least bpl10.. > I never upgraded to 11, decided to skip a beta and wait for 12.... > Just thought I'd see if anyone happened to know why it was ever there.. I > hate not knowing something :P > > > Brazil > > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ > +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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