> *grin* Stumped again! Fancy that...:) > Uhm...so I increased the room flags in structs.h from an int to a long, > now I can add more I think!:) I thought wrong...cuz apparently it > doesn't(it being the mud) doesn't like the new flags...doesn't recognize On some systems (most pc based I believe), longs are the same length as ints, 32 bits. I supposed you could go double long or some other wacko thing, but I decided to add a new bitvector, called it room_flags2 and added all the macros associated with it, like ROOM_FLAGGED2(blah, NOSCAN). It works fine other than you have to be sure yer checkin the correct bits on the correct bitvector. jtrhone aka vall RoA +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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