G'Day. Yep. My guess was perfect. Doesn't it look weird that for the other classes, they have the following format :- /*Warrios */ spell_level(SKILL_xxx, CLASS_WARRIOR, y) spell_level(SKILL_xxx, CLASS_WARRIOR, y) spell_level(SKILL_xxx, CLASS_WARRIOR, y) spell_level(SKILL_xxx, CLASS_WARRIOR, y) spell_level(SKILL_xxx, CLASS_WARRIOR, y) where xxx are different skill names, and y the levels ??? and looking below you now have ... > /* PALADINS */ > spell_level(SPELL_CURE_LIGHT, CLASS_CLERIC, 1); > spell_level(SKILL_RESCUE, CLASS_WARRIOR, 2); > spell_level(SPELL_ARMOR, CLASS_CLERIC, 3); > spell_level(SPELL_CURE_BLIND, CLASS_CLERIC, 4); etc. Well, can you spot your errors =) Try doing this if you can't spell_level (SPELL_CURE_LIGHT, CLASS_PALADIN, 1); spell_level(SKILL_RESCUE, CLASS_PALADIN, 2); spell_level (SKILL_ARMOR, CLASS_PALADIN, 3); etc etc. You were telling the compiler that the OTHER classes get whatever spells/skills, becuase you just cut and pasted. You forgot to edit it saying that the NEW class gets them also. and that should now work. Jussy +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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