Hey all, Got a question that's been bugging the heck out of us for quite a while now. We're pretty desperate. We're running circle3 patch 11. We have what we're calling a "raw telnet" bug. What happens is that when a player comes on and types at the prompt the whole mud lags until that player hits <enter>. If a player is using a client like zmud or tintin, this doesn't seem to happen. Has anyone else out there had this problem? What can we do? Thanks for any help. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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