[newbie]

pproctor@ctlnet.com
Date: 12/16/96


Hey all,

Got a question that's been bugging the heck out of us for quite a while now.
We're pretty desperate.

We're running circle3 patch 11.

We have what we're calling a "raw telnet" bug.  What happens is that when a
player comes on and types at the prompt the whole mud lags until that player
hits <enter>.  If a player is using a client like zmud or tintin, this
doesn't seem to happen.

Has anyone else out there had this problem?  What can we do?

Thanks for any help.

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