There Sure is, set file <player> deleted on _/ _/ _/ _/ _/_/ _/_/ _/_/ _/_/_/ _/_/ _/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/ _/ _/ _/ _/ _/ _/_/_/ _/_/ _/ _/ _/_/ _/_//_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/ _/ _/ _/_/ _/ _/ _/ _/__/ _/ _/ _/ _/ _/_/_/ _/_/ _/ _/_ On Tue, 17 Dec 1996, Bubonic wrote: > Just wondering if there is a player-delete god-command type function out > there. Or if its buried somewhere within standard stock code. > > I figure I could fairly easily port it over from interpreter.c, and turn > it into a god command, but I wanted to make sure that there was nothing > out there already first. > > Thanks a lot, > > Jeff Hanks > bubonic@bsu-cs.bsu.edu > > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ > +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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