On Tue, 17 Dec 1996, Tarc Meridian wrote: > Now ,with this method...if the char is already affected by sneak, > this ll remove it, and then just exit. That makes it more of a toggle > kinda thing that the char could turn on and off at will, pretty much. > The original jsut removes it if it is on, then rolls to for the > char to try to sneak again, but still not knowing if it was sucessful > or not, which I would feel adds more to the unknown factor of whether the > skill was a sucess, as it shold. Really! Wow! > A mere suggestion of a different way of coding a skill is _NOT_ > a bug report...please don't report it as such. YESSA Missa Charlie! > -- > Meridian Enterprises "He who senses the winds of change builds > http://meridian.jammin.net not a wind break, but a wind mill." > > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ > __ __ \ \\ / // "If I were a dinosaur, I'd be a licalottapus!" \ \\ / // _____ __ __ ______ ___ -Jonathan "Jax" Armsterd \ \/ // // \\ |\\ /|| || \\ | || > << || ||||\\ //|| |----<< | || Hard to believe, / /\ \\ || |||| \\ // || || \\| || Harder to killfile! / // \ \\ \\___//_|| \// ||_||____//|_|| /_// \_\\ In God We Trust. All others pay cash. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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