On Mon, 23 Dec 1996, Daniel Durnin wrote: > Hey people, > > First of all, Merry Christmas!:) > > Ok, Im an EXO on a modified circleMUD called awake at awake.gstand.com 4000. > Ive built tons of rooms, and I ve begun trying to learn how to write > special procedures for mobs, items, rooms, etc. I got the Circle Code off > the net, and from that I learnt how to make mobs say random stuff, how > often.....ya know, the easy basic stuff. Unfortunately, Im really looking > for complex stuff that I as of yet haven't been able to find. Here are some > examples: > > 1> Probably very simple to most of you, a Mob spec that makes it switch. > You know, a mob is fighting three people, and it chooses a person different > from the present one to start fighting. Rather then a spec proc, would it not (and this IS just a question cause i am looking into this as well) be easier to modify the AGGR bits code or make yet a new flag that it checks for in the PULSE VIOLENCE section that will count the # of ppl fighting and pick a random number, unless its blind or they have improved invis or something like that? > > 2> A mob that stops players from going any exits other than the one they > came from unless the mob gets a certain item from the PC. > This would be a better mob prog than a spec proc (I have coded many things and beleive it or not STILL have LOTS of prolems with spec procs) If I am way off, please flames to me (with an explanation as to _how_ i am off. Happy Holidays to all!!! Ghost Shiadan ?able Sanity porsche.ag.net 4000 +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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