I have added AFF_HASTE and SPELL_HASTE and it all workes fine (except) whenever I call hit(ch, FIGHTING(ch), TYPE_UNDEFINED); the mud crashes when the mob dies and it tries to hit them again... can any one help me here? how can I call HIT without the mud crashing? and what would be the best way to go about this? Please help.. Thank you.. and Merry Christmas/Candlemass Cyber (just do it damnit) Reaper. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST