calling do_hit right

From: Cyber Reaper (Reaper@cyber.reno.nv.us)
Date: 12/25/96


I have added AFF_HASTE and SPELL_HASTE and it all workes fine
(except)
whenever I call     
hit(ch, FIGHTING(ch), TYPE_UNDEFINED); 

the mud crashes when the mob dies and it tries to hit them again...

can any one help me here? how can I call HIT without the mud crashing?
and what would be the best way to go about this?

Please help..
Thank you.. and Merry Christmas/Candlemass

Cyber (just do it damnit) Reaper.

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