_/ _/ _/ _/ _/_/ _/_/ _/_/ _/_/_/ _/_/ _/_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/ _/ _/ _/ _/ _/ _/_/_/ _/_/ _/ _/ _/_/ _/_//_/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/_/ _/ _/ _/ _/_/ _/ _/ _/ _/__/ _/ _/ _/ _/ _/_/_/ _/_/ _/ _/_ On Wed, 25 Dec 1996, Cyber Reaper wrote: > I have added AFF_HASTE and SPELL_HASTE and it all workes fine > (except) > whenever I call > hit(ch, FIGHTING(ch), TYPE_UNDEFINED); > > the mud crashes when the mob dies and it tries to hit them again... > > can any one help me here? how can I call HIT without the mud crashing? > and what would be the best way to go about this? Put a check for whether the char is fighting before you call if (FIGHTING(ch)) hit(ch, FIGHTING(ch), TYPE_UNDEFINED); > > Please help.. > Thank you.. and Merry Christmas/Candlemass > > Cyber (just do it damnit) Reaper. > > +-----------------------------------------------------------+ > | Ensure that you have read the CircleMUD Mailing List FAQ: | > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | > +-----------------------------------------------------------+ > +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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