On Mon, 30 Dec 1996, Michael M. McLoughlin wrote: > First off, I hope everyone has a happy new year :), Secondly my players > have convinced me to install OLC. Now, the problem is choosing exactly > which one is best. Is there a specific one (between Oasis and Obuild) > that is better than the other? It seems that Oasis on the ftp site is > for an earlier patch level of circle. I also see Sammy on the list > helping out with his version (Obuild, right?) and it seems that he > at least is keeping his version updated (Not sure about the other author > and if I am wrong, I apologize in advance) But I see that Oasis has all > these other patches that go 'along' with it and I see alot of people > talking about it. Unfortunately I delete (or have been) all mail > pertaining to OLC so I have no reference to which one I should use. If > anyone could point me in the 'right' direction and offer opinions (which > this list seems very capable of ;) ) I'd more than appreciate it. This is entirely a matter of taste. OasisOLC, to my knowledge, is no longer being supported by the person whom put it together; but, Oasis is receiving patches to implement new features and fix bugs from other people that use it and like it. Obuild is still being supported and worked on by it's original author. Both have bugs and problems, however, I believe that Obuild is presently more stable than Oasis (although simply because Samedi has been working on it). Now, bugs aside, there is no true better of the two. They are a different style of OLC. Obuild is command based, where you use new commands to set the description, etc. just like you use commands to tell, say, etc. It essentially adds a bunch of new commands that operate, as a whole, as a system of creating and editing online. Oasis is different in that it uses menus. Unlike Obuild that has a bunch of commands that, when taken as a whole, form the OLC, the menu-based interface of Oasis clearly defines the room OLC, obj OLC, mob OLC, etc. simply because each one has a set of menus and each one is initiated by one command. Oasis is generally regarded as being easier to work in and learn in. Although, Obuild, because it allows you to go around the levels of menus that OasisOLC uses, and simply type a single command, permits experienced builders to do their work much faster. I personally think that a gray area in between these two is in order, but because of the fact that CircleMUD uses tables (which are not dynamic), writing the basics of the OLC for adding and deleting from the world while the MUD is running is rather complex code to write. Since most implementors have a /distinct/ preference, the need for such an OLC that takes the strong points of both interfaces and provides a mesh, is not present. (btw: this is /not/ an offer for me to write a new olc package, so you can dismiss those ideas). -- Daniel Koepke dkoepke@california.com Forgive me father, for I am sin. +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST