Re: OLC Question

From: invincibill (long@hercules.ntsource.com)
Date: 12/02/96


Daniel Koepke wrote:
> I personally think that a gray area in between these two is in order,
> but because of the fact that CircleMUD uses tables (which are not
> dynamic), writing the basics of the OLC for adding and deleting from
> the world while the MUD is running is rather complex code to write.
> Since most implementors have a /distinct/ preference, the need for
> such an OLC that takes the strong points of both interfaces and
> provides a mesh, is not present.  (btw: this is /not/ an offer for
> me to write a new olc package, so you can dismiss those ideas).
> +-----------------------------------------------------------+
					^^^^^^^^^^

awwwww....come on dan.  
*wink*

invincibill
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