Daniel Koepke wrote: > I personally think that a gray area in between these two is in order, > but because of the fact that CircleMUD uses tables (which are not > dynamic), writing the basics of the OLC for adding and deleting from > the world while the MUD is running is rather complex code to write. > Since most implementors have a /distinct/ preference, the need for > such an OLC that takes the strong points of both interfaces and > provides a mesh, is not present. (btw: this is /not/ an offer for > me to write a new olc package, so you can dismiss those ideas). > +-----------------------------------------------------------+ ^^^^^^^^^^ awwwww....come on dan. *wink* invincibill +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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