> > > > if you are on a unix > > > > cat /dev/null > mud/lib/etc/players > > This will cat 'null' into the file called 'players' > > > > > cat mud/lib/etc/players >/dev/null > > This will cat players to nowhere. Not remove it. > Yipes.. My fault. meant mv not cat. > God this thread is getting silly. :) But I would tend to think cp /dev/null mud/lib/etc/players would work just fine, no? I don't see the need for redirection of any of the files in this case. ObCircle: Ok...now that I have had a chance to play with the ranged weapon stuff from the patch posted awhile ago, I have found a few, err, features. :) The mud would crash with a mem fault if: - Attempt to use a ranged weapon w/o holding an appropriate missile. - Shooting at a mob that is out of range of the missile weapon. - Your target does not exist in the room. All involve just putting in the proper checks...I did the first one easily enough, the other two are just a matter of finding howto properly reference the victim in the next room. :) If other's are having similar difficiltiy, I can post my fixes when they're done. hasta, -- -axl @)-->--- "Beneath the stain of time, the feeling disappears. axl@mindwarp You are someone else. I am still right here." - NIN +-----------------------------------------------------------+ | Ensure that you have read the CircleMUD Mailing List FAQ: | | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html | +-----------------------------------------------------------+
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