Re: Ranged weapons patch (was Re: Pwiping)

From: claywar (claywar@CETLink.Net)
Date: 01/02/97


Call me crazy, but with circle3.0 why don't you just rm players?
I can understand with older versions that don't create a pfile if one
doesn't exist, but all this stuff is the long way to do things.

cw

On Thu, 2 Jan 1997, AxL wrote:

> > > > > if you are on a unix 
> > > > > cat /dev/null > mud/lib/etc/players
> > > This will cat 'null' into the file called 'players'
> > > 
> > > > cat mud/lib/etc/players >/dev/null
> > > This will cat players to nowhere.  Not remove it.
> > Yipes.. My fault.  meant mv not cat.
> > 
> 
> 	God this thread is getting silly. :)  But I would tend to think
> 
> cp /dev/null mud/lib/etc/players
> 
> 	would work just fine, no?  I don't see the need for redirection
> of any of the files in this case.
> 
> 
> ObCircle:
> 
> 	Ok...now that I have had a chance to play with the ranged weapon
> stuff from the patch posted awhile ago, I have found a few, err,
> features. :)  
> 	The mud would crash with a mem fault if:
> 
> - Attempt to use a ranged weapon w/o holding an appropriate missile.
> 
> - Shooting at a mob that is out of range of the missile weapon.
> 
> - Your target does not exist in the room.
> 
> 	All involve just putting in the proper checks...I did the first
> one easily enough, the other two are just a matter of finding howto
> properly reference the victim in the next room. :) 
> 
> 	If other's are having similar difficiltiy, I can post my fixes
> when they're done.
> 
> hasta,
> --
> -axl @)-->---   "Beneath the stain of time, the feeling disappears.
>  axl@mindwarp    You are someone else.  I am still right here." - NIN
> 
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